Jones, M., Denisova, A., Mitchell, S., & Owen, T. (2019). Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis. JMIR Serious Games, 7(2), e11909
Sun, N., Rau, P., Li, Y., Owen, T., & Thimbleby, H. (2016). Design and evaluation of a mobile phone-based health intervention for patients with hypertensive condition. Computers in Human Behavior, 63, 98-105.
Owen, T., Pearson, J., Thimbleby, H., & Buchanan, G. (2015). ConCap: Designing to Empower Individual Reflection on Chronic Conditions using Mobile Apps. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services (pp. 105-114). MobileHCI '15.
Blandford, A., Berndt, E., Catchpole, K., Furniss, D., Mayer, A., Mentis, H., O’Kane, A., Owen, T., Rajkomar, A., & Randell, R. (2015). Strategies for conducting situated studies of technology use in hospitals. Cognition, Technology & Work, 17(4), 489-502.
Jones, M., Denisova, A., Mitchell, S., & Owen, T. (2019). Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis. JMIR Serious Games, 7(2), e11909
Sun, N., Rau, P., Li, Y., Owen, T., & Thimbleby, H. (2016). Design and evaluation of a mobile phone-based health intervention for patients with hypertensive condition. Computers in Human Behavior, 63, 98-105.
Blandford, A., Berndt, E., Catchpole, K., Furniss, D., Mayer, A., Mentis, H., O’Kane, A., Owen, T., Rajkomar, A., & Randell, R. (2015). Strategies for conducting situated studies of technology use in hospitals. Cognition, Technology & Work, 17(4), 489-502.
Pearson, J., Pearson, J., Bailey, G., Robinson, S., Jones, M., Owen, T., Zhang, C., Reitmaier, T., Steer, C., Carter, A., Sahoo, D., & Raju, D. (2022). Can’t Touch This: Rethinking Public Technology in a COVID-19 Era. In CHI Conference on Human Factors in Computing SystemsACM.
Seunarine, K., Raju, D., Thomas, G., Thomas, S., Pockett, A., Reitmaier, T., Steer, C., Owen, T., Meena, Y., Robinson, S., Pearson, J., Carnie, M., Sahoo, D., & Jones, M. (2022). Light-In-Light-Out (Li-Lo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication. In CHI Conference on Human Factors in Computing Systems (pp. 1-15). ACM.
Owen, T., Pearson, J., Thimbleby, H., & Buchanan, G. (2015). ConCap: Designing to Empower Individual Reflection on Chronic Conditions using Mobile Apps. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services (pp. 105-114). MobileHCI '15.
This module will introduce students to developing well-designed and functional apps for mobile devices. Special emphasis is placed on general design paradigms for mobile devices, taking into account limitations such as battery life, limited memory and low user attention compared with desktop computers.
CSC306B
Writing Mobile Apps
This module will introduce students to developing well-designed and functional apps for mobile devices. Special emphasis is placed on general design paradigms for mobile devices, taking into account limitations such as battery life, limited memory and low user attention compared with desktop computers.
CSC410
MSci Computer Science Project Research Methods
This module will introduce students to some fundamental research methodologies and good practice in research. They will undertake background research including a literature review and specify the aims of their MSci final year project, and produce a plan for their proposed research.
CSCM04
Software Team Project
The aim of this module is to provide students with the opportunity to apply their specialised knowledge to a realistic problem, and gain practical experience of the processes involved in the team-based production of software.
CSCM94
Software Engineering Principles
Students will be introduced to the principles of software development and the main professional issues associated with its practice. They will also develop a significant piece of software in teams.
CSCM94J
Software Engineering Principles
Students will be introduced to the principles of software development and the main professional issues associated with its practice. They will also develop a significant piece of software in teams.
CSGM04
Mobile Application Development
This module will introduce students to developing well-designed and functional apps for mobile devices. Special emphasis is placed on general design paradigms for mobile devices, taking into account limitations such as battery life, limited memory and low user attention compared with desktop computers.
CSP400
Software Delivery Project
This module introduces students to product-driven software development. The project will be linked with industry via the Computer Science Department's Industrial Liaison Office. The project will employ specification and coding standards; and software engineering tools where appropriate. These will be those employed by the industrial organisation involved where possible. If these are inappropriate (for example, not sufficiently developed to meet the required standards), the Department's own standards and software engineering tools will be employed.
CSP420
MSci Computer Science Project
This module is the research based Level 7 project for MSci Computer Science students. It consists of a substantial written dissertation which usually involves both a research component and the implementation of a tool/software system.