Journal Articles

  1. & The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability. Mobile Media & Communication, 205015791879886
  2. & A smart place to work? Big data systems, labour, control and modern retail stores. New Technology, Work and Employment 33(1), 44-57.
  3. & Smart cities, epistemic communities, advocacy coalitions and the `last mile' problem. it - Information Technology 59(6)
  4. & Locative Media and Identity. SAGE Open 6(3), 215824401666269
  5. & Locative media and data-driven computing experiments. Big Data & Society 3(1), 205395171665216
  6. & Locative mobile media and time: Foursquare and technological memory. First Monday 21(2)
  7. & Everyday life and locative play: an exploration of Foursquare and playful engagements with space and place. Media, Culture & Society 38(8), 1169-1183.
  8. & A new hope? Experiences of accessibility of services in deaf and hard-of-hearing audiences post-digital television switchover. International Journal of Digital Television 6(3), 347-366.
  9. Being-towards the social: Mood and orientation to location-based social media, computational things and applications. New Media & Society 17(6), 845-860.
  10. & The use of ICT in road freight transport for CO2reduction – an exploratory study of UK’s grocery retail industry. The International Journal of Logistics Management 26(1), 2-29.
  11. Maps as Deep: Reading the Code of Location-Based Social Networks. IEEE Technology and Society Magazine 33(1), 73-80.
  12. & Data Integrity Issue in Asset-Intensive Industry. Journal of Advanced Management Science, 338-343.
  13. Location-based services: transformation of the experience of space. Journal of Location Based Services 5(3-4), 242-260.


  1. & (Eds.). Creating Smart Cities. London: Routledge.
  2. The Re-emergence of Virtual Reality. London: Routledge.
  3. & Location-Based Social Media. London: Palgrave Macmillan.
  4. Locative Social Media. London: Palgrave Macmillan.

Book Chapters

  1. & Smart Cities, Algorithmic Technocracy and New Urban Technocrats. In Planning and Knowledge: How New Forms of Technocracy are Shaping Contemporary Cities. (pp. 199-212). Bristol: Policy Press.
  2. Barriers to VR use in HE. In Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018. (pp. 1-13). Swansea University: Swansea University AR/VR conference.
  3. & Creating Smart Cities. In Creating Smart Cities. (pp. 1-18). London: Routledge.
  4. The privacy parenthesis: Private and public spheres, smart cities and big data. In Creating Smart Cities. (pp. 194-204). London: Routledge.
  5. The Efficacy of phenomenology for Investigating Place with Locative Media. In The Phenomenology of Real and Virtual Places. (pp. 38-50). London: Routledge.
  6. & Feeling Photography: Exploring Care, Attunement, and Dwelling through the Work of Andre Kertész. In We Need to Talk About Heidegger: Essays Situating Martin Heidegger in Contemporary Media Studies (Literary & Cultural Theory). (pp. 101-117). Berlin: Peter Lang.
  7. & Spatial Knowledge and Behaviour. In Understanding Spatial Media. Sage.
  8. Feeling Place in the City: strange ontologies, Foursquare and location-based social media. In Code and the City. (pp. 105-115). Routledge.
  9. How to Build a Map for Free: immaterial labour and location-based social networking. In Unlike Us Reader: Social Media Monopolies and Their Alternatives. (pp. 189-199). Amsterdam: Institute of Network Cultures.
  10. An Interpretation of Digital Humanities. In David M. Berry (Ed.), Understanding Digital Humanities. (pp. 21-41). London: Palgrave Macmillan.
  11. A Phenomenological Analysis of Social Networking. In Frontiers of Cyberspace. (pp. 55-80). Brill Rodopi.
  12. Authenticity Online: Using Webnography to Address Phenomenological Concerns. In New Media and the Politics of Online Communities.