Our research in physically-based modelling for graphics and vision
Physically-based modelling uses physical laws and numerical analysis for computer animation and computer graphics.
In recent years, physically-based modelling has become one of the most important elements of digital applications in the creative industries, largely because of the realism and automation that it offers.
The demand for physically-based simulation is increasing at a rapid rate in the creative industries, particularly in computer games and movie production.
The latter uses some of the world’s most powerful computers: for example, in the movie Avatar, over 60% of the frames were generated using computer simulation; over 40,000 processors were used for simulation and rendering.
By combining the research in computational mechanics, computational fluid dynamics and computer graphics, we develop better algorithms and new tools for graphics and vision applications, in particular computer animation.
We have close research collaborations with leading computer scientists from Tsinghua University, China, Cardiff University, UK, and North Carolina University, USA.