Graphics: Visual and Interactive Computing
Hypertexturing Objects Using Volume Graphics
The images on this page demonstrate how Perlin's hypertexture can be applied to volumetric data.
The volumetric data can be one of three formats:
- Calculated - mathematical formulae are evaluated at each voxel location.
- Acquired - such as CT and MRI scanned data.
- Voxelised - Volume datasets generated by voxelising an object represented by some other method, for example a triangular mesh object.
![]() Noise hypertexture |
![]() Explosive hypertexture |
![]() Fire hypertexture |
![]() Fractal hypertexture |
![]() Melting hypertexture |
![]() Fur hypertexture |
The application of hypertexture may also be controlled, by:
- Clipping - the texture is only applied to selected parts of the object.
- Blending - two or more textures can be blended together.
![]() Clipping - this image also demonstrates how two different types of texture may be used |
![]() Blending |
Other hypertexture effects include:
- Hypertextured hypertexture - hypertextures are applied to objects that are already hypertextured.
- Animation - animations can be created by altering control parameters.
![]() Hypertextured hypertexture |
![]() Animation 1 Animation 2 |










